2D Unity RPG

To continue learning everything there is about Unity, I began this project, a simple 2D top down game, very simple graphically, 16x16 sprites, the only color used is white. drawing inspiration from baba is you, and other top down rpgs like zelda or pokemon. while it is simple, i think the post processing gives it charm, like playing on a CRT TV.

But the goal wasnt to blow anyone away with the visuals. I just wanted to learn the ropes of unity, there were so many simple things that I have no clue how they work, I can do materials, I can do shaders, but I have no idea what goes into making a main menu screen, or how to make an enterable house, or how to get text box dialogue to appear on screen, so that was the biggest challenge, programming.

In just under a week I was left with this, with basic sound effects, post processing, npc dialogue, collision, movement. I think of it as a possible framework to make a much bigger game. The biggest hurdle I had to overcome while making this was definitely the UI, it was incredibly confusing, but once I got the hang of it it was simple. another hurdle was definitely the movement, I did all the movement animations and sounds in the programming, not using Unitys built in animation controller.

Artistically while simple, I did have some trouble with it being too simple. There were lots of things I wanted to draw, and put into my game, but since every sprite was 16x16 black and white, they were too simple.

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