Nick K Nick K

Unreal Engine Asset Level Design

This project was my first time using Unreal Engine for anything besides basic material editing. It had me design a mock-up for a level and turn it into a fully realized 3D world, utilizing provided assets, the floor, walls, and doors, and find fitting 3D assets on the Fab store. I also had to add in lights to make the level visually coherent.

This assignment taught me practical experience in how to design within a 3D environment, learning to consider factors such as player navigation and visual storytelling, how to stick with a cohesive style. What was surprising, was how tricky it became to populate even the smaller areas, with assets that felt like they belonged.

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